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#X3 TERRAN CONFLICT COMPLEX CALCULATOR SOFTWARE#
Fight Command Software allows you to activate autoaim/assistedaiming/boresight firing and toggle between unassisted, displaying a crosshair, and assisted aiming. It is literally the most important thing a trader needs, otherwise you CANNOT remotely buy/sell/trade ANYTHING. The Trading Extension allows you to remotely buy/sell/view wares from stations (so long as you have a ship docked there). Down the road, when you need to be able to cover ground rapidly, make sure to purchase OTAS HQ, Terracorp HQ, Plutarch Mining, etc.)ĪLWAYS ALWAYS ALWAYS invest in a Trading Extension and Fighter Command software for any ship you intend to fly! A Boost Extension, Docking Computer, and Engine/Rudder tunings are also extremely useful. SO SALVAGE INSURANCE! BUY SOME AT ANY GONER TEMPLE TODAY! (And a few other select stations. It's disheartening and makes me feel like crap. (Keep multiple saves, there are 20 slots + autosaves, USE EM!) Trust me, it sucks to fight off 2 Xenon Qs, a PX, over three dozen Xenon Ls, Ms, and Ns, only to accidently ram the last fighter and blow up and die and lose 4 hours of gameplay. Anytime you're about to get into a fight that has even a REMOTE chance of you losing, save your game. About to make a giant purchase that you're unsure of? Save. 'bout to accept your first Xenon Invasion mission? Save your game. See a khaak swarm you want to go pick a fight with? Save your game. NEVER EVER EVER EVeR EEEEVER be without Salvage Insurance! For 5k credits a piece, this relatively cheap little thing will let you save your game ANYWHERE, ANYTIME. Now then, boring blahblah patience crap aside, here's some REAL tips! And it all comes with time and patience my young pilot. But believe me, the first time you build your own station, or acquire a large ship, you'll feel like the Boss. I think it took me several hours just to reach 1mil. I started out with a lone Terran Saber and a measly 1000 credits.
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I by no means have a massive empire (I will consider my empire massive when I'm capable of fielding a fully stocked M1 filled with 50 M3+ fighters with a supporting M7+M6s and not taking a big hit to my wallet.) I do generate a couple million credits an hour off my stations alone, and I've been running kill missions worth up to 7mil that I can usually finish in bout 5 minutes each, my wallet is at 200mil and climbing. I'm somewhere around the 120 hour mark in my game and I've only got 2 complexs (a 26 station & a 10 station), a lone wheat farm, about a dozen or so TSs, a TL, a single M7, a single M6, about 2 dozen various fighters, and at least 1 advanced satellite in every non-pirate/xenon/khaak sector I've visited. Unless you script, you won't have a big empire overnight. The absolute most important thing any pilot can have at their disposal is patience. Sure I do! I'll start off with the best bit of advice I know:
#X3 TERRAN CONFLICT COMPLEX CALCULATOR FREE#
So feel free to ask any questions you have! I love discussing this game and helping out new pilots improves my own experience with it. This calculator will make it extremely simple to figure out the math behind setting up a self-sufficient complex.Īnd finally, I check Steam's X3:TC Hub every day after work to see if any new pilots (Such as yourself!) are in need of assistance. Now then, on to your future, you'll definitely want to hit up when you start making complexs.
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Many of his guides are written for X3R, however the majority of the information translates smoothly into Terran Conflict and Albion Prelude since they all share the same core gameplay and strategies. Next up I'd reccommend paying a visit to the Apricot Mapping Service, over at Apricot has SHIPTONS worth of guides on anything and everything X Universe, for X3R, X3TC, and X3AP. Roguey's site is pretty much the go-to place for information on ships, stations, wares, maps, plot walkthroughs, and a few other guides. Well, for starters you should check out to get some of the basics down.
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